Terrain Provider
A bridge component that links a Terrain object to the Flora.
The Terrain Provider component connects a Unity Terrain
object to the FloraSystem, enabling Flora to take over tree and detail mesh rendering.
This component is typically added automatically when the SceneSettings singleton is present and Auto Register Terrains is enabled.
Trees
Tree instances are automatically loaded from the terrain when any camera is within the terrain’s treeDistance
value.

Details
Detail instances (e.g. grass, rocks, debris) are loaded dynamically when a camera is within the terrain’s detailObjectDistance
range.
When a detail cell goes out of range, it is unloaded after 3 seconds
This helps reduce GPU memory usage in large terrain scenes
⚠️ For large environments, keep detailObjectDistance at a reasonable level to avoid unnecessary memory usage.
Unlike Unity’s built-in rendering system, Flora supports detail meshes with LODGroups.
If Flora is disabled, Unity will fall back to its built-in rendering
However, only the first LOD mesh will be used in that fallback path

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