A simple overview of rendering dynamic instances.
Flora supports per-instance motion vectors for effects like TAA and motion blur.
Visual quality for moving instances.
Memory usage (previous transform storage).
Per-frame update cost for moving instances.
In Global Settings, ensure DisablePerObjectMotionVectors is off.
DisablePerObjectMotionVectors
In Scene Settings, enable AllowPerObjectMotionVectors.
AllowPerObjectMotionVectors
For terrain-specific paths, enable tree/detail motion vector toggles as needed.
If prefab renderers request per-object motion vectors, Flora stores previous transforms and emits motion-vector data for those instances.
Tip: enable this only where needed to avoid unnecessary memory cost.
SceneSettings can separately enable motion vectors for terrain trees/details. These still depend on AllowPerObjectMotionVectors.
SceneSettings
Enable motion vectors and confirm moving Flora instances contribute to motion blur/TAA.
Disable either project or scene gate and confirm contribution stops.
Last updated 10 days ago