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down-left-and-up-right-to-centerMotion Vectors

A simple overview of rendering dynamic instances.

Flora supports per-instance motion vectors for effects like TAA and motion blur.

What This Affects

  • Visual quality for moving instances.

  • Memory usage (previous transform storage).

  • Per-frame update cost for moving instances.


Enabling Motion Vectors

  1. In Global Settings, ensure DisablePerObjectMotionVectors is off.

  2. In Scene Settings, enable AllowPerObjectMotionVectors.

  3. For terrain-specific paths, enable tree/detail motion vector toggles as needed.


How It Works

If prefab renderers request per-object motion vectors, Flora stores previous transforms and emits motion-vector data for those instances.

Tip: enable this only where needed to avoid unnecessary memory cost.


Terrain Trees and Details

SceneSettings can separately enable motion vectors for terrain trees/details. These still depend on AllowPerObjectMotionVectors.

How To Verify

  • Enable motion vectors and confirm moving Flora instances contribute to motion blur/TAA.

  • Disable either project or scene gate and confirm contribution stops.

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