Light Probes
Accurate light probe sampling per instance for baked lighting.
Flora supports Unity’s baked light probe system for accurate per-instance lighting. When enabled, Flora allocates additional data per instance to store light probe coefficients used in baked GI.
Legacy Light Probes
Per-instance light probe data is only allocated when all of the following conditions are met:
AllowLegacyLightProbes
is enabled in both:The
SceneSettings
componentProject Settings →
Graphics
The prefab contains at least one MeshRenderer with Light Probe Usage set to
BlendProbes
.The scene includes baked light probes.
When these conditions are satisfied, Flora instances will receive baked probe lighting consistent with Unity’s standard rendering behavior.
Adaptive Probe Volumes (APV)
Flora is also compatible with Adaptive Probe Volumes (APV) with no additional setup required.
If APV is enabled in your project and the scene has been baked correctly, Flora instances will automatically receive lighting from the APV system.
Use light probes to enhance instance lighting in baked environments. For optimal memory efficiency, only enable them when they are needed for visual fidelity.
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