Global Settings
Defines global, project-wide settings for Flora.
This component defines project-wide defaults for Flora. It allows you to disable specific features or configure the default rendering backend.
These settings are persistent and are serialized into the active Render Pipeline Asset.
Properties
DefaultCullingPipeline
Defines which culling pipeline Flora uses by default:
RenderMesh — Unity’s built-in GPU instancing (default)
BatchRendererGroup — Uses BRG for improved CPU-side performance and scalability
DisableGPUOcclusionCulling
Disables GPU-based occlusion culling globally. If enabled, Flora will skip depth-based visibility checks for all instances.
Use this to reduce GPU load in scenes where occlusion has minimal benefit.
DisableLegacyLightProbes
Disables Unity’s legacy light probe system.
Use this when:
You don't require baked lighting
You're using the newer Adaptive Probe Volumes (APV)
DisablePerObjectMotionVectors
Disables motion vector support for all Flora instances.
Use this in projects that don’t require animated or physics-driven instances (e.g., static debris) to save memory.
Usage
These settings are available in the Graphics Settings window when using a supported SRP (URP or HDRP):

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