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For the complete documentation index, see llms.txt. This page is also available as Markdown.

GPU Resident Drawer

Details on how Flora works with Unity's GPU Resident Drawer.

Choose by content ownership:

  • GPU Resident Drawer: active GameObject + MeshRenderer driven.

  • Flora: Terrain, containers, and runtime instances without one rendering GameObject per instance.

Related Flora workflows:

Occlusion Interaction

Both systems maintain separate occlusion resources. Avoid using both for the same content unless profiling shows a benefit.

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