GPU Resident Drawer
Details on how Flora works with Unity's GPU Resident Drawer.
Choose by content ownership:
GPU Resident Drawer: active
GameObject+MeshRendererdriven.Flora: Terrain, containers, and runtime instances without one rendering GameObject per instance.
Related Flora workflows:
Occlusion Interaction
Both systems maintain separate occlusion resources. Avoid using both for the same content unless profiling shows a benefit.
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