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treesOverview

Useful links, guides and information on using Flora.

Flora lets you render large numbers of objects as instances (drawn from shared prefab data instead of one full GameObject rendering path per item). It is designed for terrain foliage, converted scene prefabs, and runtime-spawned populations.

Start Here

If you are new to BRG/instancing, follow this order:

Common

Concepts

  • BRG (Batch Renderer Group): Unity GPU-driven rendering path Flora uses for scalable draw submission.

  • Instance Container: a serialized list of instance transforms for large static/semi-static sets.

  • Volume Override: scene regions that override render/density settings.

Samples

Additional Resources

Requirements

  • Unity 6 LTS, 6.3 LTS

  • Compute Shader Support on Target Platform

  • Universal, High Definition, or Custom Scriptable Render Pipeline

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