Scene Settings
Provides scene-wide configuration settings.
The Scene Settings component is a scene-wide singleton that defines core configuration options for Flora.
While this component sets global behavior, some features can be overridden by volume-based systems like Render Settings and Density Settings. These volumes may supplement or override the defaults defined here.
Properties
OverrideCullingPipeline
Enables use of a custom culling pipeline override for the scene.
CullingPipelineOverride
Specifies which culling pipeline to use:
RenderMesh
BatchRendererGroup
Only used if
OverrideCullingPipeline
is enabled.
EnableRendering
Globally enables or disables Flora rendering for the scene.
When disabled:
Terrain and prefab instances will fall back to Unity’s built-in rendering.
EnableTerrainFoliage
Toggles Flora rendering for Unity Terrain foliage only.
Useful for disabling terrain foliage while keeping other instances active.
AutoRegisterTerrains
When enabled, all active Terrain objects in the scene are automatically registered with Flora on load.
AllowGPUOcclusionCulling
Enables GPU-based occlusion culling for this scene.
Can improve performance by skipping hidden instances.
AllowPerObjectMotionVectors
Enables per-object motion vector support across the scene.
Required for motion blur and TAA.
AllowPerTreeMotionVectors
Enables motion vectors for terrain tree instances.
Requires
AllowPerObjectMotionVectors
to be enabled.
AllowPerDetailMotionVectors
Enables motion vectors for terrain detail instances.
Requires
AllowPerObjectMotionVectors
to be enabled.
AllowDensityCulling
Enables support for density-based culling in this scene.
AllowLegacyLightProbes
Enables use of Unity’s legacy baked light probe system.
Can be disabled when using only baked lightmaps or the newer
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