> For the complete documentation index, see [llms.txt](https://flora.magneticarcade.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://flora.magneticarcade.com/scripts/instancing-camera-settings.md).

# Additional Camera Settings

Provides additional settings for controlling how instances are rendered by a camera.

Attach this component to a [Camera](https://docs.unity3d.com/ScriptReference/Camera.html) for per-camera rendering, terrain streaming, LOD bias, and teleport handling.

GPU occlusion uses the standard Camera **Occlusion Culling** property. It is not configured by this component. See [Occlusion](/rendering/occlusion.md).

## Properties

### `DisableInstanceRendering`

Disables Flora rendering for this camera.

Disabled cameras do not expand the terrain tree and detail streaming region.

### `DisableTerrainStreaming`

Prevents this camera from loading terrain trees and details around its position. Enable it for reflection, minimap, and helper cameras that should render only content already streamed by another camera.

### `LODBiasScale`

Scales LOD selection for this camera.

| Value   | Effect                    |
| ------- | ------------------------- |
| `1.0`   | No scaling (default)      |
| `< 1.0` | Favors higher-detail LODs |
| `> 1.0` | Favors lower-detail LODs  |

### `Teleported`

Set after a camera teleport to reset LOD transition timing. Flora clears it after processing the camera.
