# Additional Camera Settings

Attach this component to a [Camera](https://docs.unity3d.com/ScriptReference/Camera.html) to override Flora behavior per camera.

## What This Affects

* Per-camera occlusion usage
* Per-camera instance rendering enable/disable
* Per-camera LOD bias scaling
* Teleport-aware LOD transition reset

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### Properties

#### <mark style="color:yellow;">AllowGPUOcclusionCulling</mark>

* Enables GPU occlusion work for this camera.
* Useful to disable for reflections/portal cameras when cost is not worth it.

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#### <mark style="color:yellow;">DisableInstanceRendering</mark>

* Disables Flora instance rendering for this camera only.

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#### <mark style="color:yellow;">LODBiasScale</mark>

* Scales LOD selection for this camera.

| Value   | Effect                    |
| ------- | ------------------------- |
| `1.0`   | No scaling (default)      |
| `< 1.0` | Favors higher-detail LODs |
| `> 1.0` | Favors lower-detail LODs  |

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#### <mark style="color:yellow;">Teleported</mark>

* Set when camera teleports to reset LOD transition timing and avoid visible transition artifacts immediately after teleport.

## How To Verify

* Toggle `DisableInstanceRendering` and confirm only that camera stops drawing Flora instances.
* Change `LODBiasScale` and observe LOD transition behavior for that camera.


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