Getting Started
Step-by-step setup instructions for new users.
This page is the beginner path. If you are new to BRG and instancing, follow these sections in order.
Flora
Flora renders many objects as instances using shared prefab/template data.
You still author with familiar Unity objects (prefabs, terrain, volumes), but Flora owns runtime draw/culling data.
In current Flora, culling/drawing runs on Unity's Batch Renderer Group (BRG) path.
Install
Install Flora from the Unity Asset Store: Installing Asset Store Packages.
Use the Flora Package Manager to install or update Flora modules and optional add-ons.

Open the package manager from Window → Flora → Package Manager.
Expected outcome: Flora menu items and samples are available.
Scene Bootstrap
Create Flora Scene Settings (
Create → Flora → Scene Settings).Confirm terrain options:
EnableTerrainFoliageenabledAutoRegisterTerrainsenabled
Open Project Settings → Graphics and configure Runtime Settings if needed.
Add Flora overrides to the default volume profile:

Expected outcome: scene has global Flora control and default render/density behavior.
Conversion
To convert existing prefab objects into Flora-rendered instances:
Select one or more prefab instances in Hierarchy.
Right-click → Convert to Instance Renderer.
Verify converted objects now use
FloraInstanceRenderer.
See Conversion for all conversion options.
First Run
Open Container Mesh Sample and press Play.
Open Container Prefab Sample and verify
FloraInstanceRendererandFloraInstanceContainerinstances render correctly.Open Fish Boids sample and press Play.
Open Tree Effect and verify terrain trees animate.
Open Tree Wrecking Ball and verify trees are disabled/replaced on impact.
If these pass, your Flora setup is functioning.
Quick Troubleshooting
Nothing renders: check
EnableRendering.Terrain foliage missing: check
EnableTerrainFoliageand auto registration.Motion vectors missing: check Runtime Settings and
AllowPerObjectMotionVectors.
Relevant pages: Runtime Settings, Scene Settings, Samples
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