Page cover
For the complete documentation index, see llms.txt. This page is also available as Markdown.

Rendering

An overview of key rendering features.

This section explains Flora rendering behavior and how to tune it safely.

Beginner Path

  1. Culling Pipeline - current BRG behavior.

  2. Occlusion - when hidden instances are skipped.

  3. Motion Vectors - required for motion blur/TAA.

  4. Light Probes - baked/APV lighting behavior.

  5. Rendering Inspector - inspect sources, templates, draws, buffers, and culling structure.

  6. Debugging - verify what Flora is doing with live overlays.

What This Affects

  • CPU draw submission cost

  • GPU culling cost

  • instance visibility behavior

  • memory usage for motion vectors and probes

Last updated