An overview of key rendering features.
This section explains Flora rendering behavior and how to tune it safely.
Culling Pipeline - current BRG behavior.
Occlusion - when hidden instances are skipped.
Motion Vectors - required for motion blur/TAA.
Light Probes - baked/APV lighting behavior.
Debugging - verify what Flora is doing.
CPU draw submission cost
GPU culling cost
instance visibility behavior
memory usage for motion vectors and probes
Last updated 15 days ago