Page cover

imageRendering

An overview of key rendering features.

This section explains Flora rendering behavior and how to tune it safely.

Beginner Path

  1. Culling Pipeline - current BRG behavior.

  2. Occlusion - when hidden instances are skipped.

  3. Motion Vectors - required for motion blur/TAA.

  4. Light Probes - baked/APV lighting behavior.

  5. Debugging - verify what Flora is doing.

What This Affects

  • CPU draw submission cost

  • GPU culling cost

  • instance visibility behavior

  • memory usage for motion vectors and probes

Last updated