# Rendering

This section explains Flora rendering behavior and how to tune it safely.

## Beginner Path

1. [Culling Pipeline](https://flora.magneticarcade.com/rendering/culling-pipeline) - current BRG behavior.
2. [Occlusion](https://flora.magneticarcade.com/rendering/occlusion) - when hidden instances are skipped.
3. [Motion Vectors](https://flora.magneticarcade.com/rendering/motion-vectors) - required for motion blur/TAA.
4. [Light Probes](https://flora.magneticarcade.com/rendering/light-probes) - baked/APV lighting behavior.
5. [Debugging](https://flora.magneticarcade.com/rendering/debugging) - verify what Flora is doing.

## What This Affects

* CPU draw submission cost
* GPU culling cost
* instance visibility behavior
* memory usage for motion vectors and probes
