# Rendering

This section explains Flora rendering behavior and how to tune it safely.

## Beginner Path

1. [Culling Pipeline](/rendering/culling-pipeline.md) - current BRG behavior.
2. [Occlusion](/rendering/occlusion.md) - when hidden instances are skipped.
3. [Motion Vectors](/rendering/motion-vectors.md) - required for motion blur/TAA.
4. [Light Probes](/rendering/light-probes.md) - baked/APV lighting behavior.
5. [Debugging](/rendering/debugging.md) - verify what Flora is doing.

## What This Affects

* CPU draw submission cost
* GPU culling cost
* instance visibility behavior
* memory usage for motion vectors and probes


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