Graphics Settings

Defines global, project-wide settings for Flora.

Allows developers to configure core rendering behavior for Flora at the project level, either by disabling certain features or configuring the default culling pipeline. These settings are persistent and serialized as part of the render pipeline asset.

Properties

DefaultCullingPipeline

Defines which culling pipeline Flora uses by default. This can be set to either:

DisableGPUOcclusionCulling

Disables GPU occlusion culling across the entire project if enabled. This affects performance and visibility testing for instances.

DisableLegacyLightProbes

Disables usage of Unity’s legacy light probe system. This can be disabled when using only baked lightmaps, or the newer Adaptive Probe Volume (APV) system.

DisablePerObjectMotionVectors

Disables generation of motion vectors on Flora instances. Disabling this may reduce overhead in projects that don’t require instances that move (Terrain).

Usage

You can edit these values in the Graphics settings UI when using a supported SRP (URP/HDRP).

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