Graphics Settings
Defines global, project-wide settings for Flora.
Allows developers to configure core rendering behavior for Flora at the project level, either by disabling certain features or configuring the default culling pipeline. These settings are persistent and serialized as part of the render pipeline asset.
Properties
DefaultCullingPipeline
Defines which culling pipeline Flora uses by default. This can be set to either:
RenderMesh – Unity’s built-in instanced rendering (default).
BatchRendererGroup – BRG backend for improved CPU performance.
DisableGPUOcclusionCulling
Disables GPU occlusion culling across the entire project if enabled. This affects performance and visibility testing for instances.
DisableLegacyLightProbes
Disables usage of Unity’s legacy light probe system. This can be disabled when using only baked lightmaps, or the newer Adaptive Probe Volume (APV) system.
DisablePerObjectMotionVectors
Disables generation of motion vectors on Flora instances. Disabling this may reduce overhead in projects that don’t require instances that move (Terrain).
Usage
You can edit these values in the Graphics settings UI when using a supported SRP (URP/HDRP).

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