Instancing Camera Settings
An optional Unity component that affects how a camera renders instances.
Overview
The InstancingCameraSettings
component integrates with a Camera component to customize instance rendering settings. By adjusting these settings, you can optimize rendering performance and visual quality for instances within your scene.
Key Features
Occlusion Modes: Choose between different occlusion culling methods to optimize rendering.
LOD Bias: Adjust the Level of Detail (LOD) bias for finer control over instance rendering.
Cross-Fade Animations: Configure cross-fade animation durations for smoother LOD transitions.
Instance Rendering Control: Enable or disable instance rendering for the camera.
Enums
InstancingOcclusionMode
Specifies the instancing camera's occlusion mode:
None: Don't use occlusion culling.
Umbra: Use Unity's CPU-based baked static occlusion system.
HierarchicalDepth: Use the GPU-based occlusion system.
CrossFadeAnimatedDurationMode
Specifies the mode for the cross-fade animation duration:
Global: Use the global cross-fade animation duration (
LODGroup.crossFadeAnimationDuration
).Camera: Use a custom cross-fade animation duration for the camera.
Properties
OcclusionMode
: Gets or sets the occlusion mode for this camera.MinimumScreenSize
: Gets or sets the minimum screen size for culling instance renderers.DisableInstanceRendering
: Gets or sets whether instancing is enabled for this camera.LODBiasScale
: Gets or sets the LOD bias for this camera.CrossFadeAnimatedDurationMode
: Gets or sets the cross-fade animation mode for this camera.CrossFadeAnimatedDuration
: Gets or sets the cross-fade animation duration for this camera.
Example Usage
Here's an example of how to use the InstancingCameraSettings
component in a script:
By using the InstancingCameraSettings
component, you can optimize instance rendering for specific cameras in your scene, ensuring efficient use of resources and high visual quality.
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