Instancing Scene Settings
A component that provides scene-wide configuration settings for instancing.
Overview
The InstancingSceneSettings
component is designed to manage global settings that affect how instances are rendered and culled in a scene. These settings include the density of instances and the configuration of the main light for shadow casting.
Key Features
Global Instance Density: Control the overall density of instances in the scene.
Main Light Configuration: Manage the main light used for rendering shadows, with options for automatic or manual configuration.
Singleton: There is only one instance of the settings across all loaded scenes.
Enums
InstancingMainLightMode
Determines how the main light will be chosen for culling shadow casting instances:
Auto: Flora will update the main light if its state changes (default).
Manual: Flora will not update the main light automatically; it must be set manually.
Properties
GlobalInstanceDensity
: Gets or sets the density of static instances in the scene. Valid values range from 0.0 to 1.0. Reducing this value can decrease culling work and GPU load, improving performance.MainLightMode
: Gets or sets the mode for updating the main light (Auto or Manual).MainLightOverride
: Gets or sets the main light used for instancing. Setting this value changes the mode to Manual.
Static Properties
Global
: Returns the global instance ofInstancingSceneSettings
. There should be exactly one instance of this component across all loaded scenes.
Events
GlobalSceneSettingsChanged
: Invoked when the global scene settings change.
Example Usage
Here's an example of how to use the InstancingSceneSettings
component in a script:
By using the InstancingSceneSettings
component, you can efficiently manage global instancing settings, ensuring optimal performance and visual quality across your scenes.
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