Runtime Settings
Defines global, project-wide settings for Flora.
This component defines project-wide runtime behavior for Flora and is serialized in Graphics Settings.
What This Affects
global GPU occlusion availability
legacy light-probe availability
per-object motion-vector availability
DefaultCullingPipeline (Obsolete)
Kept for backward compatibility.
Has no runtime effect in current Flora.
Flora now always uses BRG culling.
DisableGPUOcclusionCulling
Disables GPU-based occlusion culling globally.
false: scene/camera settings can enable occlusion.
true: occlusion stays off regardless of scene/camera toggles.
DisableLegacyLightProbes
Disables Unity’s legacy baked light probe path globally.
Use this when your project relies on APV/lightmaps and does not require legacy probe sampling.
DisablePerObjectMotionVectors
Disables motion vector support for Flora instances globally.
Use this to reduce memory and update cost when motion vectors are unnecessary.
These settings are available in Project Settings → Graphics when using a supported SRP:
Toggle each setting and confirm scene behavior follows project-level gating (for example, occlusion or motion vectors stop applying globally).