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boxContainer Samples

Scenes showcasing FloraInstanceContainer and FloraInstanceRenderer workflows without Unity Terrain.

These scenes demonstrate FloraInstanceContainer and FloraInstanceRenderer workflows without Unity Terrain.

These samples do not require a Unity Terrain component. They use FloraInstanceContainer to manage serialized collections of instances without individual GameObjects, and FloraInstanceRenderer to register prefab instances with the Flora system.


Container Mesh Sample

This sample demonstrates a rotated wall mesh with four child FloraInstanceContainer objects. Each child container targets a different prefab, and all container instances maintain the wall's parent-space rotation/motion.

Scene Path

Samples~/Examples/Containers/Scenes/ContainerMeshSample.unity

What This Demonstrates

  • Container-driven instancing on a rotated wall object without Unity Terrain.

  • Four sub-containers, each with a different target prefab (Heather/Fern variants).

  • Stable parent/child transform inheritance from the wall to all container content.

Run and Verify

  1. Open ContainerMeshSample and press Play.

  2. Confirm four container groups render from container data across the rotated wall.

  3. Confirm each container group uses its own prefab target.

  4. Confirm all container instances rotate/move with the parent wall while keeping stable local offsets.

Expected result: all four container groups render on the rotated wall, keep their per-container prefab identity, and stay parent-locked to the wall transform without Unity Terrain.

Common Failure Checks

  • No instances visible: verify Flora scene rendering is enabled and the sample setup prefab is active.

  • Incorrect instance placement/orientation: confirm the four containers remain parented under the rotated wall hierarchy.

  • Wrong prefab assignment: verify each container's Prefab reference matches its intended variant.

  • Unexpected terrain assumptions: this sample should run with no Unity Terrain component.


Container Prefab Sample

This sample demonstrates hybrid prefab workflows using FloraInstanceRenderer and FloraInstanceContainer:

  • Parent rock prefabs with LODGroup + FloraInstanceRenderer render as instanced prefab objects.

  • Child FloraInstanceContainer objects hold non-GameObject plant instances that stay parent-relative.

Canonical scene name is ContainerPrefabSample (sometimes referred to as "ContainerPrefabSamples" in conversation).

Scene Path

Samples~/Examples/Containers/Scenes/ContainerPrefabSample.unity

What This Demonstrates

  • Rotating LODGroup rock prefabs rendered through FloraInstanceRenderer.

  • Child FloraInstanceContainer plant content authored without per-plant GameObject render paths.

  • Parent/child transform relationship preservation between instanced rock prefabs and child plant containers.

  • Non-Terrain deployment of this hybrid FloraInstanceRenderer + FloraInstanceContainer workflow.

Run and Verify

  1. Open ContainerPrefabSample and press Play.

  2. Confirm rotating rock prefabs render correctly as LODGroup instances through FloraInstanceRenderer.

  3. Confirm child container plant instances move with their parent rocks and keep stable relative offsets.

  4. Confirm all content renders correctly across the floor.

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