Rendering Inspector
Inspect Flora rendering data, sources, render prototypes, draws, buffers, and culling structure in the Unity Editor.
The Rendering Inspector shows the data Flora built from the current scene.
Open it from:
Window > Flora > Rendering Inspector
The Rendering Inspector utility button in the Scene Settings inspector
It captures a snapshot of the active FloraSystem. Press Refresh after scene or settings changes.
What It Shows
Sources - authoring objects that generated instances, such as containers, prefab instances, and terrain content.
Render Prototypes - shared meshes, materials, LODs, and renderer settings.
Instance Archetypes - instances sharing a render prototype and data layout.
Draws - mesh/material/submesh draw entries.
Graphics Domains and Buffers - BatchRendererGroup bindings and GPU allocations.
Grid Chunks - captured culling-grid chunks.
Select a relationship row to jump to the related item.
Browser Tabs
All - every category.
Authoring - sources and their render prototypes.
Structure - prototypes, archetypes, chunks, and draws.
Grid - spatial grouping and culling chunks. Opening it captures extra grid data.
Rendering - draws, shader properties, domains, and buffers.
Navigation Tools
Search filters the visible tree.
Refresh captures a new snapshot from the active
FloraSystem.Sort orders entries alphabetically or by count.
Frame Bounds frames available bounds in the Scene view.
Reset Layout restores the default browser/details split.
If no system is active, enter Play mode or add active Flora content and Scene Settings.
Rendering Inspector vs Rendering Debugger
Use the Inspector for snapshots and relationships. Use Debugging for live overlays and culling overrides.
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