> For the complete documentation index, see [llms.txt](https://flora.magneticarcade.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://flora.magneticarcade.com/rendering/rendering-inspector.md).

# Rendering Inspector

Inspect Flora rendering data, sources, render prototypes, draws, buffers, and culling structure in the Unity Editor.

The **Rendering Inspector** shows the data Flora built from the current scene.

Open it from:

* **Window > Flora > Rendering Inspector**
* The **Rendering Inspector** utility button in the [Scene Settings](/scripts/scene-settings.md) inspector

It captures a snapshot of the active `FloraSystem`. Press **Refresh** after scene or settings changes.

## What It Shows

* **Sources** - authoring objects that generated instances, such as containers, prefab instances, and terrain content.
* **Render Prototypes** - shared meshes, materials, LODs, renderer settings, and supported SpeedTree wind LODs.
* **Instance Archetypes** - instances sharing a render prototype and data layout.
* **Draws** - mesh/material/submesh draw entries.
* **Graphics Domains and Buffers** - BatchRendererGroup bindings and GPU allocations.
* **Grid Chunks** - captured culling-grid chunks.

Select a relationship row to jump to the related item.

## Browser Tabs

* **All** - every category.
* **Authoring** - sources and their render prototypes.
* **Structure** - prototypes, archetypes, chunks, and draws.
* **Grid** - spatial grouping and culling chunks. Opening it captures extra grid data.
* **Rendering** - draws, shader properties, domains, and buffers.

## Navigation Tools

* **Search** filters the visible tree.
* **Refresh** captures a new snapshot from the active `FloraSystem`.
* **Sort** orders entries alphabetically or by count.
* **Frame Bounds** frames available bounds in the Scene view.
* **Reset Layout** restores the default browser/details split.

If no system is active, enter Play mode or add active Flora content and [Scene Settings](/scripts/scene-settings.md).

## SpeedTree Wind

Select a render prototype to see **SpeedTree Wind LODs** when Flora detected compatible wind. Open its LOD tabs to see **SpeedTree Wind: Supported** or **Not present** for each LOD.

Use these rows to verify automatic wind detection and to identify an LOD whose renderer, `Tree`, wind asset, or `LODGroup` is not configured as expected. See [SpeedTree Wind](/rendering/speedtree-wind.md) for requirements and sampling modes.

## Rendering Inspector vs Rendering Debugger

Use the Inspector for snapshots and relationships. Use [Debugging](/rendering/debugging.md) for live overlays and culling overrides.
