# Flora

## Flora

- [Overview](https://flora.magneticarcade.com/readme.md): Useful links, guides and information on using Flora.
- [Getting Started](https://flora.magneticarcade.com/getting-started.md): Step-by-step setup instructions for new users.
- [Conversion](https://flora.magneticarcade.com/getting-started/conversion.md): Convert GameObject-based prefabs to instanced data and back again, with full round-trip support.
- [Edit Mode](https://flora.magneticarcade.com/getting-started/editor-context.md): Provides specialized selection and manipulation tools for instances.
- [Samples](https://flora.magneticarcade.com/samples.md): A set of pre-built scenes demonstrating Flora’s capabilities.
- [Runtime Samples](https://flora.magneticarcade.com/samples/runtime-samples.md): Samples showcasing Flora's runtime features.
- [Container Samples](https://flora.magneticarcade.com/samples/container-samples.md): Scenes showcasing FloraInstanceContainer and FloraInstanceRenderer workflows without Unity Terrain.
- [Terrain Samples](https://flora.magneticarcade.com/samples/terrain-samples.md): Scenes showcasing runtime terrain features.
- [Scripts](https://flora.magneticarcade.com/scripts.md)
- [Runtime Settings](https://flora.magneticarcade.com/scripts/runtime-settings.md): Defines global, project-wide settings for Flora.
- [Scene Settings](https://flora.magneticarcade.com/scripts/scene-settings.md): Provides scene-wide configuration settings.
- [Render Settings](https://flora.magneticarcade.com/scripts/render-settings.md): Controls instance culling and rendering options.
- [Density Settings](https://flora.magneticarcade.com/scripts/density-settings.md): Controls how density-based culling is applied to instances.
- [Additional Camera Settings](https://flora.magneticarcade.com/scripts/instancing-camera-settings.md): Provides additional settings for controlling how instances are rendered by a camera.
- [Additional Renderer Settings](https://flora.magneticarcade.com/scripts/additional-renderer-settings.md): Provides additional rendering options for Flora on a per-prefab basis.
- [Instance Renderer](https://flora.magneticarcade.com/scripts/instance-renderer.md): Renders a prefab instance with Flora.
- [Instance Container](https://flora.magneticarcade.com/scripts/instance-container.md): A serialized collection of instances that do not require individual GameObjects.
- [Terrain Provider](https://flora.magneticarcade.com/scripts/terrain-provider.md): A bridge component that links a Terrain object to the Flora.
- [Instance Handle](https://flora.magneticarcade.com/scripts/instance-handle.md): A lightweight struct used to uniquely identify and reference individual instances.
- [Instance Transform](https://flora.magneticarcade.com/scripts/instance-transform.md): Represents an instance’s position, rotation, and scale
- [System](https://flora.magneticarcade.com/scripts/system.md): The global system that stores and manages all Flora instances.
- [Rendering](https://flora.magneticarcade.com/rendering.md): An overview of key rendering features.
- [Culling Pipeline](https://flora.magneticarcade.com/rendering/culling-pipeline.md): An overview of each available culling pipeline used in Flora.
- [Occlusion](https://flora.magneticarcade.com/rendering/occlusion.md): Includes both baked and runtime GPU-based occlusion culling.
- [Motion Vectors](https://flora.magneticarcade.com/rendering/motion-vectors.md): A simple overview of rendering dynamic instances.
- [Light Probes](https://flora.magneticarcade.com/rendering/light-probes.md): Accurate light probe sampling per instance for baked lighting.
- [Shaders and Materials](https://flora.magneticarcade.com/rendering/shaders-and-materials.md): How Flora works with your existing shaders, and what to consider when authoring new ones.
- [Rendering Inspector](https://flora.magneticarcade.com/rendering/rendering-inspector.md): Inspect Flora rendering data, sources, templates, draws, buffers, and culling structure in the Unity Editor.
- [Debugging](https://flora.magneticarcade.com/rendering/debugging.md): A guide to using the rendering debugger in Flora.
- [GPU Resident Drawer](https://flora.magneticarcade.com/rendering/gpu-resident-drawer.md): Details on how Flora works with Unity's GPU Resident Drawer.
